Time After Time
A downloadable game
A mother and her child must slay the Mushroom Mage and the Moss Giant to cure the baby's curse. One problem...they're caught in a slowly collapsing time loop. Each time that the mother dies, the child resets the clock to a happier day. Unfortunately, each reset takes time off the child's countdown clock. In fact, the child loses a bit of time every time he casts a spell. If it reaches zero before they are successful, both will perish.
Instructions:
Engage the enemy with either a ranged or melee attack or choose to hold steady. The enemy will block based on their statistics, so switch up your move! Different attacks have a different chance of getting past a specific enemy's block or dodge.
(Escape to Quit Application)
Attacks
Mom's Turn
Melee:
O- High Heavy
L- Low Heavy
I - High Quick
K- Low Quick
Once you commit to a melee attack, you are committed to attacking that enemy.
Ranged attacks
Each attack takes one ability point.
O- Power Shot (impossible to block, but can be dodged)
L - Rapid Fire Shot (High and Low arrow that can be dodged, but not blocked)
Steady
Increases the character's balance by 25%
Baby's turn
Baby can cast a number of spells
Healing touch- Restores balance to the player
Go Faster - Increases the player's speed
Shock - Large amount of high damage to an enemy
Sparkle - Smaller amount of low damage to an enemy
Slow Down- Causes enemies to go slower
All baby spells decrease the baby's time by just a little bit. When the baby runs out of time, the game is over.
Defense
Each participant has a balance meter and a number of wounds. All attacks damage balance. When balance is brought to zero, the player receives a mortal blow which increases their wound damage. When the wound damage has filled up, the participant dies.
Balance restores between fights, but wounds persist.
You can defend in one of three ways.
Block - High or Low
W- Block High
S- Block Low
C- Dodge
Q- Magic Shield
A successful block prevents any chipping for wounds and reduces the incoming balance damage by the enemy's block percentage.
Dodge
All or nothing, but requires active timing.
Magic Shield
Blocks magic projectiles but uses some of the baby's time.
*Made for Game Creator Jam 2021*
Lead Game Design: Winston Pope
Narrative Design: Lauren Pope
Art Director: Jessie Pope using synty assets
Music: Holden Pope, Claude Debussy
Level Design: Charles, Jessie, Holden, and Rose Pope
Special Thanks to Anna for the brownies and Finn for the inspiration
Status | Prototype |
Author | Winston Pope |
Genre | Action |
Tags | Action RPG, Roguelite, Turn-Based Combat |
Comments
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Good Job Dude Great Game
Thanks! It was our first effort. Going to build this out more over the next few months.